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Quake 3 Arena

Quake III Arena is a multiplayer first-person shooter video game developed by id Software. To play with DC users you must have Point release version 1.16n (protocol version 43). If you try with a higher version, the server will reject you!


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jQuery(function($) { 'use strict'; /* Anchor jump offset for top-bar */ function scroll_if_anchor(href) { href = typeof(href) == "string" ? href : $(this).attr("href"); if(!href) return; var fromTop = $topBarHeight + 4; var $target = $(href); // Older browsers without pushState might flicker here, as they momentarily jump to the wrong position (IE < 10) if($target.length) { $('html, body').scrollTop($target.offset().top - fromTop); if(history && "pushState" in history) { history.pushState({}, document.title, window.location.href.split("#")[0] + href); //window.location.hash = href; return false; } } } var $topBar = $('#top-bar'); var $topBarHeight = 0; if ($topBar.length) { $topBarHeight = $topBar.outerHeight(); $("body").on("click", "a[href^='#']", scroll_if_anchor); scroll_if_anchor(window.location.hash); } /* Collapse boxes */ $('.stat-block.online-list').attr('id', 'online-list'); $('.stat-block.birthday-list').attr('id', 'birthday-list'); $('.stat-block.statistics').attr('id', 'statistics'); $('.collapse-box > h2, .stat-block > h3').addClass("open").find('a').contents().unwrap(); $('.collapse-box, .stat-block').collapse({ persist: true, open: function() { this.stop(true,true); this.addClass("open"); this.slideDown(400); }, close: function() { this.stop(true,true); this.slideUp(400); this.removeClass("open"); } }); var $videoBG = $('#video-background'); var hasTopBar = $('#top-bar').length; function resizeVideoBG() { var height = $(window).height(); $videoBG.css('height', (height - 42) + 'px'); } if (hasTopBar && $videoBG.length) { $(window).resize(function() { resizeVideoBG() }); resizeVideoBG(); } }); jQuery(function() { source=removeSubdomain(location.hostname); $('a[href^="http://"], a[href^="https://"]').filter(function(){return this.hostname&&removeSubdomain(this.hostname)!==source}).attr("onclick","window.open(this.href);return false;").attr("rel", "nofollow"); }); function removeSubdomain(a,b){return a.split(".").slice(-(b||2)).join(".")}; (function($) { // Avoid conflicts with other libraries 'use strict'; $.fn.extend({ borderHover: function() { return this.each(function() { $(this).css({ 'border': 'solid 3px transparent', 'transition': 'border-color 0.1s ease-out', 'border-radius': '6px', 'cursor': 'pointer' }).hover(function() { $(this).css('border-color', '#4ae'); }, function() { $(this).css('border-color', 'transparent'); }); }); } }); $(function() { var resizeWidth = 650, targetImage = $('.postimage'), galleryName = 'post-gallery', imagesIndex = 0, mobileWidth = 900; targetImage = targetImage.not(function() { return $(this).closest('.signature').length > 0; }); if (resizeWidth > 0 && $(window).width() > mobileWidth) { targetImage.css('max-width', resizeWidth + 'px'); } else { return; } // enclosing the following in a setTimeout seems to solve issues with // images not being ready and causing $(this).width() to return 0. setTimeout(function() { targetImage.one('load', function() { if ($(this).closest('.postlink').length > 0) return; imagesIndex = (1) ? '' : imagesIndex + 1; if ($(this).parent('a').length > 0) { if ($(this).outerWidth() >= resizeWidth) { $(this).parent('a').attr({ 'data-lightbox': galleryName + imagesIndex, 'data-title': $(this).attr('alt') }).end().borderHover(); } } else if ($(this).outerWidth() >= resizeWidth) { $(this).wrap(function() { var url = $(this).attr('src'); return $('').attr({ 'href': url, 'data-lightbox': galleryName + imagesIndex, 'data-title': (url.indexOf('download/file.php') !== -1) ? $(this).attr('alt') : url.split('/').pop() }); }).borderHover(); } }).each(function() { if (this.complete) $(this).load(); }); }, 0); }); })(jQuery);

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